

That puts it squarely into the bracket of companies that Byju’s founder Byju Raveendran told TechCrunch his company was seeking to snap up using its newly acquired war chest. Currently, Sharma said, it is used in around 20,000 schools and it has reached around a million families, 90 percent of which are in the U.S. The result is “blended learning” apps that integrate offline activities, varying from drawing to math, spelling and even making pizza, to help children aged between 5 and 12 learn.


The company combines the benefits of digital and offline learning using a dozen or so apps that tie into customized hardware, that’s a base designed for iPads or Amazon Kindle Fire tables alongside a red reflector and game pieces - as pictured above. That, he added, is a “validation of the level of confidence” that they have in Osmo combining its resources with Byju’s, which is valued at nearly $4 billion from that recent funding round that featured Naspers, Tencent and others.įounded by former Googlers Sharma and Jerome Scholler, the Osmo service was launched at TechCrunch’s Startup Battlefield in 2013, when it was initially called Tangible Play. They were offered a cash option but elected for an all-stock payout, Osmo CEO Pramod Sharma told TechCrunch in an interview. Osmo has raised more than $30 million from investors that include Mattel, Sesame Workshop, Upfront Ventures, K9 Ventures and Accel. The company announced today it has snapped up U.S.-based Osmo, a startup that develops apps for kids that use offline input, in a deal worth $120 million. Weeks after it raised a massive $540 million funding round, Indian education unicorn Byju’s is on the M&A path.
